Valdarian

Оновлення

Список змін

Усі оновлення гри, спершу нові. Нотатки поки англійською.

червень 2026 р.

Нове
  • ПокращеноWallet fully redesigned — treasury-style VALD hub across all tabs and modals
  • НовеTokenomics panel in wallet: circulating supply, burned, treasury funds
  • ПокращеноTransaction history now shows sources: airdrop, fence, DEX fees, referrals
  • ПокращеноP2P exchange refreshed with live market price card in the new style
  • ПокращеноAmount inputs cleaned up — numeric keyboard on mobile, no glaring borders
  • БалансWeekly VALD airdrop reworked: personal drop by level, activity fills it (cap x3)
  • НовеThe Fence now buys raw materials too: herbs, food, ore, hides — instant VALD
  • БалансMarket activity points now scale with the burned trade fee
  • БалансMobs no longer drop gold — sell your loot to the Smuggler for VALD instead
  • ПокращеноThe Fence is now the Smuggler, and his tab is the Black Market
  • БалансAll legacy gold converted to VALD — one currency from now on
  • НовеDaily, weekly and story quests now pay VALD directly
  • НовеAI quests now drop random loot: resources, season keys, charms
  • НовеProfile vendors now buy their materials: witch takes herbs, innkeeper food, tailor fabric
  • БалансShop now trades in VALD only — buying burns 70% of the price
  • НовеSelling to vendors and daily login now pay VALD
  • БалансCrafting no longer charges gold — materials are the cost
  • БалансBank gold converted to VALD; gold deposits retired
  • НовеKingdoms came alive: pool claims, royal airdrops, kingdom buffs, tournaments and collective quests
  • БалансLoot is no longer a piñata — at most 2 drops per kill, chances untouched
  • ПокращеноAutoFarm joined the new economy: auto-loot claims drops, auto-sell pays VALD, potions bought with VALD
  • ПокращеноLoot window: tap any item on mobile to inspect it before claiming
  • НовеBackpack: items can finally be discarded — rare+ asks for confirmation

травень 2026 р.

Виправлення
  • GOD OF WAR tier label now shows correctly on character select
  • AutoFarm settings now save for everyone, not only premium players
Нове
  • Game loads dramatically faster — inventory, lootbox, codex pages
  • Backpack only fetches full item data when you actually open it
  • Battle sounds load on-demand — no more upfront stall
  • NPCs in city no longer dance like they're on speed
  • Daily login claim works correctly across timezones
Виправлення
  • Buffs and shields now last their full duration in размены, not per-hit
  • Cleric Power Word Shield 2-round buff now actually survives 2 exchanges
  • Ability cooldowns no longer tick down twice per размен
  • DOT/HOT effects now tick once per размен instead of per action
Виправлення
  • Equipping weapons and armor now properly counts toward quest objectives
  • Wild Wolf and other quadruped mobs now render at correct size in battle portrait
  • Inventory layout: paperdoll on left, backpack on right (desktop only)
  • Cleric shield and other buffs duration display now matches actual behavior
  • Cross-world respawn no longer drops you in the old Golden Square location
  • Loot from low-level mobs no longer drops gear above the mob's level
  • Side quests that expire on death now broadcast properly to the UI
  • NPC quest-ready (!) icon clears immediately after turning in
  • Salvage queue marks items as failed cleanly if processing hits a timeout
  • Portal indicator text now wraps and shows proper translations
  • Shop pagination resets when changing filters

квітень 2026 р.

Нове
  • НовеSpec system: talents now unlock spec-specific abilities and hotbar presets
  • НовеClass resources in battle: rage, combo points, holy power, energy
  • БалансMage/Cleric/Paladin spells now scale with Intellect and Wisdom stats
  • ПокращеноSmarter monster AI: healers target lowest-HP allies, proper mana checks
  • ПокращеноBattles survive server restarts without losing progress
  • ВиправленоShop now shows item stats, effects, and images
  • ВиправленоTarget panel remembers its position between uses
  • НовеStealth system: invisible targets can't be directly attacked
  • НовеNew combo kill effects: poison, fire, and frost finishing blows
  • ПокращеноImproved battle reconnection — picks up where you left off
  • ВиправленоDraggable panels save position to local storage
  • ВиправленоTarget panel starts in a visible spot instead of the corner
  • ВиправленоTarget clears automatically when leaving a dungeon or changing zones
  • НовеCombo system v2: branching combo chains with multiple paths per class
  • НовеCrafter construction board: turrets, sentries, and repair bots now work in combat
  • ВиправленоCrafter summons can now use offensive abilities (not just passive)
  • ВиправленоSummon stats and gear score now scale from owner's build
  • ПокращеноBattle summary redesign: shows healing, damage, combos, and regen breakdown
  • ПокращеноBattle log now groups summon actions and shows combo chain hits
  • ВиправленоHoly Paladin and Cleric self-heal saves now work properly in duels
  • ВиправленоPrimal Guardian and Retribution Paladin AI fixed for spec builds
  • ВиправленоBattle AI now correctly detects your spec from talent distribution
  • БалансExecute ability cost corrected for combat warriors
  • БалансDuel pacing rebalanced: tighter 12-20 round corridor across all matchups
  • НовеArcane Mage vs Poison Rogue matchup fine-tuned for fairer fights
  • НовеCombo chain UI: hotbar highlights active combos, branch fork selection
  • НовеCombo progress bar displayed in battle HUD during active chains
  • НовеChoose your combo branch when chains fork — different paths, different payoffs
  • НовеCombo-granted buffs visually marked in effects list
  • ВиправленоBattle summary pie chart: damage vs healing breakdown per participant
  • ПокращеноXP tooltip now shows remaining progress (e.g. '76% left') instead of ambiguous text
  • ПокращеноAuto-fullscreen on desktop Telegram — no more manual clicking
  • ПокращеноFull RU/EN translation pass: wallet, guild, dungeon, PvP, crafting, settings
  • НовеNew performance settings page for low-end devices
  • НовеShare links for characters and items with friends
  • ПокращеноChangelog now accessible from landing page (combaton.io)
  • ПокращеноPlayer guide (FAQ + Getting Started) updated in RU and EN
  • ВиправленоFixed crash when opening entity info panel in certain zones
  • ПокращеноFaster translation loading — removed 86 duplicate seed files
  • НовеAct 1 story quests: 10-chapter main questline with branching paths
  • НовеInteract with quest objects on the map — chests, levers, shrines
  • НовеDungeon matchmaking: queue with role requirements and party scaling
  • НовеReplay cleared dungeons for extra loot
  • НовеLevel-up celebration with animated overlay
  • НовеAbilities grey out with reason when unusable (silenced, stunned, no mana)
  • НовеTaunted? Your target is forced — no escaping the tank
  • ПокращеноESC key now properly closes modals before opening the menu
  • Нове3D character model preview during class selection
  • НовеQuest rewards now match your class, level, and spec
  • ПокращеноCodex encyclopedia with searchable entries and translations
  • ПокращеноSmarter translations — 8,500 duplicate keys cleaned up
  • Нове3D character model now animates in battle — idle, attack, crit, dodge, and death cues synced with damage events
  • ПокращеноUnified NPC dialog with 3D hero portrait — same layout for shops, trainers, banker, guild master, enchanter
  • ПокращеноAbility hotbar shows the exact reason an ability is disabled — cooldown, mana, silence, range
  • НовеDungeon replay tiers — extra loot for clearing a dungeon at higher difficulty
  • БалансDungeon mob density rebalanced per room and tier
  • ВиправленоServer-authoritative HP/MP regen — no more drift when the tab is backgrounded
  • ПокращеноSmoother pathfinding and movement across worlds
  • ВиправленоFixed 3D character portrait appearing tiny when entering battle without a page refresh
  • ВиправленоFixed MSQ01 sequential objectives — proper step order and gating
  • ВиправленоFixed Crimson Hermit / Fire Imp spawn in Fire Imp Camp
  • ВиправленоFixed Mage Rune Link quest getting stuck on Local Imp
  • БалансMage spell balance pass — Arcane and Frost tree tuning
  • ПокращеноQuest flow polish across main, side, and class storylines
  • НовеItem tooltip comparison, WoW-style: the currently equipped item renders as a full tooltip next to the hovered one, plus an inline diff (green for upgrades, red for downgrades)
  • ВиправленоFixed bracers that couldn't be unequipped — the click now actually takes them off
  • ВиправленоFixed character avatar vanishing after equipping or unequipping any gear
  • ПокращеноItem tooltip now auto-fits inside the viewport — no more clipped edges when hovering near the screen border
  • ПокращеноPremium overhaul: tier features and bonuses now flow through a single entitlement service — same source of truth across server and UI
  • Нове100+ Act 1 mobs and quest objects now have unique 3D models
  • ПокращеноMovement v2 design landed in docs — smoother stepping coming next
  • ПокращеноMovement v2 is live: server-authoritative tile-by-tile stepping, smoother pathing across worlds, less jitter on long routes
  • НовеDoor system: dungeon rooms now have proper door gates — open, locked, key/quest-required
  • ПокращеноAct 1 dungeons polished for alpha: density tuning, door gates wired, runtime room state hardened
  • НовеPortal transitions get unique 3D models (city gates, forest trails, dungeon arches, harbor passage)
  • ПокращеноSmoother running on long routes — fewer micro-stops between tiles and no more foot-stomping when you arrive
  • ВиправленоFixed empty level-bracket zones — mobs now spawn properly when you enter a fresh bracket instance
  • ВиправленоNPC nameplates now match mob nameplates in size — quest-givers and shopkeepers no longer look tiny
  • ПокращеноRun animation speed now adapts per character model — no more slow-motion running on standard speeds

березень 2026 р.

Нове
  • НовеBattle UI overhaul: new projectile effects, combo visuals, redesigned ability hotbar
  • НовеQuest markers (! and ?) now color-coded by type: story, daily, weekly, side, bounty
  • Нове3D NPC models show colored quest markers with matching glow effects
  • ПокращеноImproved 3D entity animations, nameplates, and model loading
  • ПокращеноWorld and city map UI improvements with better navigation and pathfinding
  • ПокращеноWallet interface redesigned for cleaner send/withdraw flows
  • ВиправленоEquipment bonus breakdown restored on character stats (+green from gear, +purple from skills)
  • ВиправленоStat formula tooltips now show proper text (e.g. 'Intuition x 0.9%')
  • ВиправленоResource images now display correctly on the DEX market and in crafting recipes
  • ВиправленоFixed dungeon NPCs not offering quests to eligible characters
  • ВиправленоFixed quest turn-in marker showing before objectives are completed
  • ПокращеноSmoother navigation with pathfinding fixes across worlds
  • ПокращеноPerformance improvements: reduced memory leaks, faster UI rendering
  • ПокращеноSecurity hardening: XSS protection, safer wallet operations

лютий 2026 р.

Нове
  • НовеQuest chain system with multi-step objectives and NPC quest offers
  • Нове180 sound effects across 10 categories: battle, world, UI, ambient, music and more
  • Нове28 new NPC 3D models with unique animations
  • НовеCrimson lootbox collection with CS2-style opening animation
  • НовеCrafting system expansion: new resources, skills, equipment and food recipes
  • ПокращеноImproved battle AI with smarter mob targeting and decision-making
  • ПокращеноRevamped world map rendering with optimized portals and path drawing
  • НовеNew buff food system with timed effects for combat preparation
  • НовеTON blockchain integration: NFT collections, marketplace and auction
  • НовеPresale system with tiered pricing and whitelist support
  • НовеFull bilingual wiki with 15 game system sections
  • НовеStandalone changelog page accessible without login
  • НовеIn-game library with searchable game guides
  • ПокращеноBilingual world lore: 14 worlds and 130 zones renamed in RU and EN
  • ПокращеноBattle scenes now run significantly smoother on mobile
  • ПокращеноReduced battery drain during battles
  • ПокращеноFaster battle loading with progressive sound loading
  • ПокращеноRemoved visual blur effects on mobile for better performance
  • ПокращеноWorld map now renders much faster on mobile devices
  • ПокращеноSmoother camera and entity movement on the map
  • Покращено1000+ missing translations added across all game systems
  • ПокращеноMajor performance boost: UI is much more responsive across all screens
  • ПокращеноImproved wallet security: seed phrase now shown in a secure modal
  • ВиправленоFixed battle connection issues for some players
Нове
  • НовеPublic codex encyclopedia with 15 categories: monsters, items, abilities, worlds and more
  • НовеPlayer leaderboards: top characters by level, gear score and class
  • НовеPresale system with tiered pricing, whitelist and VALD token rewards
  • БалансBank chest rewards replaced rubies with VALD tokens across all systems
Нове
  • НовеIn-game wiki fully rebuilt with 15 sections covering all game systems
  • ПокращеноBilingual wiki support: every page available in Russian and English
  • НовеStandalone changelog page with filters and timeline view
  • ПокращеноAll hardcoded UI text replaced with translations — zero untranslated strings
  • ПокращеноWorld lore overhaul: 14 worlds and 130 zones with proper names in both languages
Нове
  • НовеComplete i18n: 3,500+ translation keys, every screen fully bilingual (RU + EN)
  • НовеLandscape mode with compact status bar and responsive battle UI
  • Нове10 new NPC 3D models with walking and idle animations
  • НовеMastery upgrade system: enhance abilities with VALD tokens at class trainers
  • НовеRegion system: worlds grouped into regions with level and gear score requirements
  • ПокращеноNPC AI overhaul: NPCs now wander realistically inside buildings

січень 2026 р.

Нове
  • НовеNPC movement system: NPCs walk around the world with idle pauses
  • НовеResource marketplace: buy and sell crafting materials like a DEX exchange
  • ПокращеноAbility details now show all effects, durations and damage types
  • ПокращеноCrafting and salvage system improvements with better resource tracking
Нове
  • НовеSmart quest generation: unique quests adapted to your play style and level
  • НовеNew landing page at combaton.io with game overview
  • НовеZone-based quest tracking: objectives tied to specific locations
  • ПокращеноNavigation modal completely redesigned with immersive map view
  • ПокращеноDungeon system enhanced with better sync, exit flow and combat
Нове
  • НовеLevel bracket instancing: zones scale to your character level
  • НовеQuest progress notifications shown in real time
  • ПокращеноBattle emulator expanded with AI opponents, perks and group fights
  • ПокращеноDungeon system fully reworked with proper sync and combat flow
Покращення
  • НовеWeather effects on the world map: rain, snow and storms
  • ПокращеноPinch-to-zoom on mobile and improved map zoom system
  • ПокращеноHotkey numbers shown on ability cards for faster desktop combat
  • НовеPing and FPS counters in the status bar for connection monitoring
  • ПокращеноMonster AI now retries when stuck and detects combat deadlocks
Нове
  • НовеMonster mana system: mobs now use mana and cast spells intelligently
  • НовеPremium auto-loot presets: save and load your loot filter configurations
  • ПокращеноLoot panel redesigned with better item display and tooltips
Покращення
  • НовеSettings, Library and ESC menu: quick access to game options
  • НовеEntity info panel: detailed stats when targeting monsters and NPCs
  • НовеDraggable and resizable UI panels throughout the interface
  • ПокращеноMobile UX improvements: better touch controls and layout
  • ПокращеноQuest system optimized: no more excessive server requests
Нове
  • НовеSound system with MP3 effects for combat, footsteps and UI interactions
  • Нове3D nameplates above characters with level display
  • НовеVirtual joystick for mobile movement
  • НовеWoW-style quest tracker with draggable quest list
  • НовеDungeon finder modal for quick group matchmaking
Нове
  • НовеIdle navigation: your character moves autonomously between locations
  • НовеPlayer visibility system: see other players in the world in real time
  • НовеLocation discovery: explore new areas and unlock fast travel points
  • НовеCross-world navigation with automatic pathfinding through portals
  • ПокращеноPosition caching for smoother multiplayer movement
Нове
  • НовеExtended ability system with specializations and combo chains
  • НовеMonster scaling system: mobs grow stronger based on zone level
  • НовеAnti-speedhack protection: server-side movement validation
  • НовеPotion system with temporary buffs and regeneration effects
  • НовеBulk sell in shops: quickly clear your inventory of unwanted items
Виправлення
  • ВиправленоCritical damage formula fixed: crits now scale properly from Intuition stat
  • ВиправленоShield absorption now shown correctly in battle logs
  • ВиправленоRogue stealth effects properly removed from database after combat
  • НовеSummon templates system for managing companion creatures

грудень 2025 р.

Покращення
  • НовеKeyboard combat controls: use hotkeys 1-9 and SPACE for faster fights
  • ПокращеноAbility cooldowns shown as turn counters on cards
  • ПокращеноTalent bonuses now visible on ability cards during battle
  • ПокращеноMastery rank reduces mana cost of upgraded abilities
  • ВиправленоAuto-battle now respects your selected target
Виправлення
  • ВиправленоFixed instant draw bug when attacking a mob
  • ВиправленоMobs no longer get stuck in combat state after battle ends
  • ВиправленоBattle state properly cleaned up on completion screen
  • ПокращеноEnhanced damage display with detailed tooltips in battle
  • ПокращеноImproved character stats display with comprehensive breakdowns
Нове
  • НовеIntelligent monster AI: mobs choose abilities based on their class and situation
  • НовеDynamic monster scaling: enemies adjust to zone difficulty automatically
  • НовеLootbox reroll system: spend VALD tokens for another chance at rare items
Нове
  • НовеCombat V3: complete rework of all 7 class talent trees and abilities
  • НовеCleric class: new healing mechanics with critical heals
  • НовеBarbarian class: passive talent system with rage mechanics
  • НовеMage class: overhauled spellcasting with magic crits and execute bonuses
  • ПокращеноBuff and debuff system now supports charge-based durations
Нове
  • НовеWorld Boss system: server-wide cooperative battles against powerful bosses
  • НовеDungeon queue (LFG): find groups for dungeon runs automatically
  • ПокращеноClass specialization identity shown across all character screens
  • Нове84 new talent variations for all classes
Нове
  • НовеComplete dungeon system with room progression and boss encounters
  • НовеReal-time dungeon state updates via WebSocket
  • НовеNPC system with building functionality and 3D model support
  • ПокращеноEnglish translations for all 273 talents
Нове
  • НовеInteractive door system with keys, requirements and auto-close
  • НовеWall collision system for realistic indoor navigation
  • НовеParty auto-follow: group members follow the leader automatically
  • Нове3D character models for all classes with walking animations
Нове
  • Нове3D model system: characters and NPCs rendered as 3D models on the map
  • НовеSprite animation system with class-specific visuals
  • НовеCity building system: visit shops, forges and training halls
  • НовеPromo code system for special in-game rewards
  • ПокращеноSmooth route recalculation while moving
Нове
  • НовеNFT avatar system: mint unique character portraits on TON blockchain
  • НовеInteractive tutorial for new players
  • НовеOn-chain VALD token balance tracking in your wallet
  • НовеP2P exchange for trading VALD tokens between players

листопад 2025 р.

Нове
  • НовеMonster rarity system: Common, Rare and Elite mobs with unique rewards
  • ПокращеноEquipment paperdoll with detailed stat tooltips on hover
  • НовеMob tracking system: follow monsters on the map with distance indicators
  • НовеReferral system: invite friends and earn rewards
  • ПокращеноCharacter creation screen completely redesigned
Покращення
  • ПокращеноGenesis Dark UI theme: new visual style for all screens
  • НовеBattle emulator for testing builds and strategies
  • ПокращеноOptimized loading with lazy loading and selective state updates
  • ВиправленоFixed HP/MP synchronization during and after battles
Нове
  • НовеCS2-style lootbox opening animation with reel spin effect
  • НовеRarity-based glow effects on reward items
  • БалансBattle balance pass: perk system fixes and damage adjustments

жовтень 2025 р.

Нове
  • НовеFull i18n translation system: all 45 API endpoints return bilingual data
  • ПокращеноCrafting recipes now show translated material names and quantities
  • НовеEnchantment system: socket roulette for adding bonuses to equipment
  • ВиправленоMap WebSocket reconnection improved for stable multiplayer
Покращення
  • ПокращеноAll game interfaces fully translated: settings, guild, PvP, wallet and more
  • ПокращеноGlassmorphism UI: frosted glass effects on menus, headers and modals
  • НовеPremium subscription with visual badges and bonus inventory slots
  • НовеDaily login rewards with bonus lootbox keys
Нове
  • НовеLootbox system with 3 seasonal collections and class-specific chests
  • НовеLootbox respin mechanic for a second chance at better loot
  • НовеPremium Scrolls and weekly reward chests
  • ПокращеноCharacter stats screen fully localized with equipment breakdown
Нове
  • НовеOffline loot system: collect items earned while you were away
  • НовеPortal system connecting different worlds for seamless travel
  • НовеAuto-salvage for premium players: automatically break down unwanted items
  • ПокращеноLoot modal completely redesigned with better item previews
Виправлення
  • ВиправленоCrafting system stability fixes: recipes and WebSocket events work reliably
  • ВиправленоCritical WebSocket fixes for battle and map connections
  • ПокращеноImproved item tooltips with full stat breakdowns
Нове
  • НовеSalvage system v2: multi-tier quality output based on crafting skill
  • НовеSalvage progress timer showing breakdown completion
  • ПокращеноItem perk translations: all status effects and damage types explained
  • ПокращеноCrafting filters and class-based recipe grouping

вересень 2025 р.

Нове
  • НовеCrafting system v2: professions replaced with skill-based crafting
  • НовеSalvage system: break down equipment into crafting materials
  • НовеRarity-based crafting chances tied to your crafting skill level

серпень 2025 р.

Покращення
  • ПокращеноMajor performance optimization: faster database queries and reduced memory usage
  • ВиправленоMob duplication bug fixed: monsters no longer clone themselves on the map
  • ВиправленоGesture combat system: abilities now trigger correctly with variable damage
  • НовеTelegram-based admin authentication for secure game management

липень 2025 р.

Нове
  • НовеGame launched: core combat, characters, equipment and world exploration
  • НовеReal-time multiplayer via WebSocket: see other players on the map
  • НовеTurn-based battle system inspired by classic browser RPGs
  • НовеImage management system with CDN for item and character artwork