One currency: $VALD
Monsters drop no currency — they drop loot and resources. Sell them to the Smuggler or on the resource DEX, and you have VALD. One economy, one token.
$VALD
- The Single Economy Currency · TON
Everything in Valdarian is priced and paid in VALD. Every spend triggers the 70% burn. The jetton goes on-chain with decimals = 2: 1 on-chain unit = 0.01 VALD = 1 gold.
- 70% of every VALD spend is permanently burned
How VALD Enters
- Weekly Monday emission — driven by your Activity Points
- Buy with TON or Telegram Stars
- Sell loot to the Smuggler or resources on the DEX
- Quests: 0.2 daily / 1.5 weekly / 1.0 story VALD
- Referral cascade & kingdom payouts
How VALD Leaves
- Enchanting, reforging, socket rolls
- Mastery upgrades & learning abilities
- VALD shop, lootbox re-spins, paid dungeon tiers
- Resource DEX & P2P trading fees
- Premium subscription
Gold is now just a display unit
- 1 VALD = 100 gold — like dollars and cents. Prices below 1 VALD are shown in gold. Gold is no longer a currency: nothing drops it and nothing is priced in it.
70% deflationary model
Every VALD spend triggers an automatic burn and split
Permanent Burn
Destroyed forever. Supply only shrinks — there is no minting beyond the weekly emission.
Development Fund
Servers, new features, the team.
Marketing Fund
Tournaments, jackpots, events and growth. Quest VALD is paid from this fund — recirculated, not minted.
- Gold is dead as a currency. Every VALD you spend feeds the deflationary engine: play more → burn more → VALD gets scarcer.
- Public supply endpoint: circulating, burned, every fund and the Smuggler's treasury. No hidden mint.
Example: 1,000 VALD Spent
- 700 VALD burned forever
- 100 VALD → development fund
- 100 VALD → marketing fund
- 50 VALD → referral cascade (instant, 5 levels)
- 50 VALD → kingdom rewards pool (tournaments, quests, budgets)
What burns VALD?
Every one of these actions feeds the same 70/10/10/10 split.
VALD Shop
Items & services priced in VALD
Enchanting +7…+10
25–200 VALD per attempt
Reforging
50–500 VALD by rarity
Mastery Upgrades
25 levels per ability
Learning Abilities
Top abilities cost VALD
Lootbox Re-spins
Re-roll your drop
Paid Dungeon Tiers
Entry fees burn too
Resource DEX Fees
5/4/2.5/2% by tier
Economy flow
Earn → spend → burn. The whole economy in one loop.
Earn
- Monsters → loot & resources (no currency drops)
- Smuggler & resource DEX → VALD
- Monday emission by Activity Points → VALD
- Quests → VALD (paid from the marketing fund)
- Referral cascade & kingdoms → VALD
Spend
- Enchanting, reforging, sockets
- Mastery & abilities
- Shop, lootbox re-spins, dungeon tiers
- DEX & P2P trading fees
- Premium subscription
Result
- 70% of every spend burned forever
- 10% → development fund
- 10% → marketing fund
- 10% → rewards pool (referrals + kingdoms)
- Supply shrinks with every transaction
The smuggler & the black market
Every item in the game has an instant price floor. The Smuggler is the NPC fence who buys anything you bring — and feeds it back into the player market.
Buys any gear — 30%
Appraised by component value at live DEX prices. Instant VALD, no waiting for a buyer.
Buys raw materials — 40%
Herbs, ore, hides, food ingredients, dust — an instant cash-out for your grind.
5,000,000 VALD treasury
A publicly declared market-making fund. He pays instantly out of it — and his books are open.
Relists everything on the DEX
Whatever he buys goes back onto the resource exchange. He is a market stabilizer, not a black hole.
12 profile vendors
The witch buys herbs, the innkeeper buys food, the tailor buys fabric — a circular economy across every profession.
No hidden mint
The public supply endpoint shows circulating VALD, total burned, every fund and the Smuggler's treasury.
- Smuggler (instant, ~30%) < self-salvage < DEX (full price, but you wait). Instant liquidity has a price.
Activity points system
Earn AP from in-game activity. Your weekly AP drives the Monday VALD emission.
- Monday emission: drop = 10 VALD × (1 + 0.05 × level) × k, where k = min(your AP ÷ median AP, ×3). Qualify with 500+ AP/week. Weekly cap: 1,000,000 VALD.
- Emission split: 70% players · 10% marketing (tournaments, jackpots, events) · 10% dev · 10% kingdoms fund. There is no other minting.
| PvP Victory | 30 AP |
| PvE Victory | 10 AP |
| Daily Quest | 50 AP |
| Weekly Quest | 150 AP |
| Daily Login | 10+ AP |
| Level Up | 100 AP |
| Dungeon | 75× difficulty |
| Craft Item | 15× rarity |
| Market Sale | 20 AP / 1 VALD burned |
| Market Buy | 10 AP / 1 VALD burned |
AP Multipliers
- Premium: +50%
- Guild member: +25%
- Kingdom buff: +10%
- Final AP = Base × (1 + premium + guild + kingdom)
- Portal travel gives no AP — and market AP scales with the burned trade fee, so spam only pays in burns.
Weekly leaderboard
On top of the VALD emission, the AP leaderboard pays out lootbox keys every Monday
| Tier | Ranking | Reward |
|---|---|---|
| Diamond | Top 1% | 3× Diamond Keys |
| Gold | Top 5% | 2× Gold Keys |
| Silver | Top 15% | 1× Silver Key |
| Bronze | Top 35% | Bonus rewards |
| Participant | Top 50% | Bonus rewards |
- Guild members receive +25% Activity Points
- Minimum 500 AP required to qualify
Daily login rewards
Show up daily — the streak grows, and so do the rewards.
- Amounts shown in gold — the display unit: 1 VALD = 100 gold
- Missing a day resets your streak!
- +10% rewards per completed 7-day cycle
- Every 10 days: gold lootbox key + 50% bonus
Resource DEX
Decentralized exchange for in-game resources with order book matching
- Order book with price-time priority
- VWAP + EMA price oracle (updates every 5 min)
- OHLCV candlestick charts
- Real-time WebSocket updates
- AMM liquidity provision
- Seller fees: Free 5% / Hero 4% / Legend 2.5% / God of War 2%
- Order slots: Free 3 / Hero 5 / Legend 10 / God of War 20
- 5 categories: metals, stones, wood, herbs, gems
- Trading fees follow the 70/10/10/10 split — and grant AP: 20 per 1 VALD burned for the seller, 10 for the buyer.
Kingdom referral system
10% of every burn goes to the rewards pool that funds the 5-level referral cascade. When your referrals spend VALD, you earn instantly.
Reward Distribution
- Level 1 (Direct): 32%
- Level 2: 20%
- Level 3: 16%
- Level 4: 8%
- Level 5: 4%
- Kingdom Pool: 20%
Kingdom Ranks
| Soldier | 1 referral | 1.0× |
| Decurion | 10 refs + 1K VALD burn | 1.1× |
| Centurion | 100 refs + 5K VALD burn | 1.25× |
| Commander | 1K refs + 50K VALD burn | 1.5× |
| King | 5K refs + 200K VALD burn | 2.0× |
- Referral slots: Free 5 / Hero 25 / Legend 50 / God of War 100
- Extra slots: 50 VALD each (bulk discounts up to 25%)
- Daily reward cap: 10,000 VALD per person
- Minimum payout: 1 VALD
Kingdoms are live
A kingdom is a crypto community with a king who plays strategy: the pool collects 20% of the referral share of every member's burn — and the king turns it into events.
The King's Public Slider
The king claims the pool openly: his personal cut is capped by rank — Soldier 20% up to King 50% — the rest becomes the kingdom budget.
Internal Airdrops
The king drops VALD to his subjects, split by their weekly Activity Points.
Kingdom Buffs
+10% AP or +20% resource drops for a week. The price scales with member count — and is paid with a 70% burn.
Collective Quests
The king sets a goal and a prize; rewards are paid out by contribution.
Weekly Tournaments
Top-3 by PvP wins split the prize 50/30/20, reserved from the kingdom budget.
Monday Jackpot
Every Monday the kingdoms fund (10% of emission) pays the top-3 kingdoms by weekly burn activity — 50/30/20.
Auto Telegram Community
Forum topics, daily stats and every event announcement — fully automated.
- Explore Kingdoms
NFT ecosystem
Mint avatars and collectibles on TON blockchain
- Mint Cost: 0.05 TON
- Royalty: 5%
- Valdarian Alpha Avatars
- Avatar NFTs — unique character appearances with gameplay bonuses
- Equipment NFTs — tradeable on-chain items (coming soon)
- Sticker Packs — Telegram sticker collections
NFT Rarities
- Common (80%)
- Rare (15%)
- Epic (4%)
- Legendary (1%)
Join the $VALD economy
Every battle, every trade, every craft feeds the deflationary engine. One token, no hidden mint. Start earning today.
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