01Abstract
Valdarian is a decentralized idle MMORPG built natively on The Open Network (TON) and distributed through Telegram. It combines traditional RPG progression with blockchain asset ownership under a "Play-to-Own" model.
Unlike tap-to-earn games that rely on inflationary token rewards, Valdarian implements a dual-loop economy where 70% of all premium token transactions are permanently burned.
The project features 33 interconnected backend systems, 233 database models, and a custom combat engine with 46,000+ lines of battle logic — making it one of the most technically complex games in the TON ecosystem.
02Game Overview
2.1 What is Valdarian?
An idle MMORPG accessible through Telegram WebApp. No download, no signup — players open a bot and start playing instantly. The game runs 24/7 with auto-farming when offline.
2.2 Platform
- Distribution: Telegram MiniApp
- Blockchain: TON (The Open Network)
- Token: $VALD (Valdar, Jetton)
- Client: React SPA in Telegram WebView
2.3 Genre & Inspiration
The combat system features a unique 5-zone targeting system, combined with modern idle RPG progression and blockchain economics.
03Core Gameplay Loop
EXPLORE → FIGHT → LOOT → CRAFT → EQUIP → ↻
3.3 System Complexity
| System Group | Systems | DB Models |
|---|---|---|
| Core Game Loop | 8 | 45+ |
| Combat Engine | 5 | 20+ |
| Economy/Trading | 5 | 30+ |
| Social/Multi | 4 | 25+ |
| TON/Blockchain | 3 | 28+ |
| Meta/Support | 8 | 85+ |
| TOTAL | 33 | 233 |
04Combat System
4.1 Turn-based hex battle
Every monster fight in the open world and in dungeons, and open-world PvP, is a turn-based battle on a hex field of 331 hexes cut from the real map. Units act one at a time in initiative order (initiative + d20). Each turn gives 8 action points: a step costs 1, a melee attack 3, a ranged attack 4, an ability 3 to 6. Abilities are cards in a fixed hand of up to 10; there is no deck. A turn lasts 30 seconds.
4.2 Zones and guard
Each attack picks a strike zone. Each fighter guards a pair of neighbouring zones, and a guarded hit deals 50% damage.
4.3 Still on the classic exchange battle
The arena queue, world bosses and maps without a battle field yet.
05Character System
5.1 The 6 Primary Stats
| Stat | Abbr | Effect |
|---|---|---|
| Strength | STR | +1 min/max dmg per 10 STR |
| Agility | AGI | +0.5% dodge/pt, crit, speed |
| Intuition | INT | +0.5% crit/pt, perception |
| Endurance | END | +20 HP/pt, +1 armor per 10 |
| Intellect | INTE | +10 mana/pt, ×2.0 spell dmg |
| Wisdom | WIS | Mana regen, ×1.5 spell dmg |
⚠️ INT (Intuition) ≠ INTE (Intellect) — Distinct stats for physical accuracy vs magical capacity.
06Economy & Tokenomics
6.2 VALD Burn Distribution
VALD SPEND EVENT
REWARD: 50% MLM · 50% JACKPOT
07NFT Architecture
7.1 Hybrid L1/L2 Model
L2 (Off-Chain / Game DB)
- Gold balance (instant)
- VALD game balance (instant)
- Item ownership (instant)
- Combat calculations
L1 (On-Chain / TON)
- $VALD Jetton contract
- Wallet deployment
- NFT minting (TEP-64)
- Deposit/Withdraw settlements
08Technical Architecture
8.1 Stack Overview
09Security Model
10Roadmap
Phase 1 — Genesis (Current)
- Telegram Bot + WebApp launch
- 5-Zone combat engine
- 7 character classes
- Equipment + crafting
Phase 2 — Expansion (Q3 2026)
- Global launch
- Guild system
- Referral 2.0
- Performance optimization
Phase 3 — Kingdoms (Q4 2026)
- Kingdom/land system
- $VALD token listing
- Guild wars
- Full marketplace
Phase 4 — Endgame (2027+)
- Mythic dungeons
- Cross-server PvP
- Legendary artifacts
- Horizontal scaling
11Team & Governance
Development: Solo developer project with 690+ commits. Full-stack: frontend, backend, blockchain, game design, DevOps.
Future Governance: $VALD holders will be able to vote on game balancing changes, new content priorities, and economic parameter adjustments.
12Risks & Disclaimers
- $VALD is a utility token, not a security
- Token price is not guaranteed
- Game mechanics subject to rebalancing
- Smart contracts are auditable but not audited
- Solo developer = key-person risk
This document does not constitute financial advice. Players should only invest what they can afford to lose.
"This document is subject to change based on community governance and development progress."
